Deimos

Aasimar cleric of Gorum

Description:

<html>
<head><title></title></head>
<body>
UNNAMED HERO    CR 6
Male Aasimar Cleric (Crusader) 7
CN Medium Outsider (Native)
Init 2; Senses Darkvision (60 feet); Perception +11


DEFENSE

AC 21, touch 11, flat-footed 20   (10 armor, 1 Dex)
hp 59 (7d8
14)
Fort 7, Ref 3, Will 9
Resist acid 5, cold 5, electricity 5

OFFENSE

Spd 20 ft.
Melee Gauntlet (from Armor) +7 (1d3
11/20/x2) and
   Gauntlet, Locked 7 (1d311/20/x2) and
   Nyx 9 (2d616/19-20/x2) and
   Unarmed Strike 7 (1d311/20/x2)
Special Attacks Destructive Smite 3 (7/day)
Spell-Like Abilities Daylight (1/day)
Cleric (Crusader) Spells Known (CL 7, 7 melee touch, 6 ranged touch):
4 (1/day) Inflict Critical Wounds (DC 18), Debilitating Portent
3 (2/day) Rage, Magic Vestment (DC 17), Deadly Juggernaut (DC 17)
2 (3/day) Restoration, Lesser (DC 16), Resist Energy (DC 16), Bull’s Strength (DC 16), Cure Moderate Wounds (DC 16)
1 (4/day) Cure Light Wounds (DC 15), Cure Light Wounds (DC 15), Shield of Faith (DC 15), Divine Favor (DC 15), True Strike (DC 15)
0 (at will) Detect Magic, Create Water, Detect Poison

STATISTICS

Str 17/19, Dex 12, Con 14, Int 7, Wis 16/18, Cha 14
Base Atk
5; CMB 9; CMD 20
Feats Channel Smite, Extra Channel, Power Attack -2/
4, Versatile Channeler, Weapon Focus: Greatsword
Traits Birthmark, Veteran of Battle
Skills Acrobatics -4, Climb -1, Diplomacy +8, Escape Artist -4, Fly -4, Perception +11, Ride -4, Sense Motive +8, Stealth -4, Swim -1
Languages Celestial, Common
SQ Antitoxin (vial), Aura (Ex), Cleric (Crusader) Domain: Rage, Spontaneous Casting, Versatile Cleric Channel Negative Energy 4d6 (7/day) (DC 15) (Su)
Combat Gear Gauntlet, Locked, Masterwork Full Plate, Nyx; Other Gear Alchemist’s Fire Flask (2), Allnight, Antiplague (vial), Antitoxin (vial), Backpack (empty), Bag, Waterproof (empty), Bedroll, Belt of Giant Strength, +2, Bladeguard, Caltrops (5), Flint and steel, Headband of Inspired Wisdom, +2, Pearl of Power, 1st Level, Pearl of Power, 1st Level, Rations, trail (per day) (5), Rope, hempen (50 ft.) (2), Tanglefoot bag

SPECIAL ABILITIES

Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Birthmark +2 save vs. charm & compulsion
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric (Crusader) Domain: Rage Associated Domain: Destruction

Note: The effective level for the barbarian rage powers is currently equal to the cleric level. The rule that they should only count their effective barbarian level as 1/2 their cleric level has not be
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Daylight (1/day) (Sp) Daylight once per day.
Destructive Smite 3 (7/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Power Attack -2/4 You can subtract from your attack roll to add to your damage.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Versatile Channeler Channel both positive and negative energy
Versatile Cleric Channel Negative Energy 4d6 (7/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


</body>
</html>

Bio:

Deimos was born an orphan in the Empire of Vec. Abandoned on the doorsteps of a church of Gorum, and subsequently raised to be a warrior priest. He quickly distinguished himself above his peers on the battlefield, but One man cannot win a war. And despite his victories the empire crumbled around him.

Gorum however must have been impressed with his prowess, as on the eve of his last victory in the empire. He was sent a vision. The vision was of a powerful sword, one worthy of such a devote follower such as him.

With the Empire in shambles, he went off to find this sword of power. That it might guide him to great victories in the future.

Deimos

Long Road WolfMaster